The Name
The sites name is at fault for how I ended up calling my self "Rewrench". When the result of trying to come up with a clever site name was "Resource Resort", I was happy with words containing another word (Re+Source) and "RE" is often infront of other words.
Before "Rewrench" I used the fairly but not intirely unique nick "Wrench". Originally a misinterpretation based on thinking "Wench" was spelled the same way as "Wrench", giving it a double meaning. The name was for a female orc character, and I had a rough "tavern wench" in mind for it. But even without the "Wench" part, I liked the sound of it and liked that the name clearly admitted that I was a "tool".
Combining Re+Wrench gave the result that according to lengthy google search was mine alone (2007). It also has the cheesy *revenge* thing going for it. Cheese is good. Dying from too much cheese is bad; making the good part a really bad part.
The Games
I come with a background starting with gaming consoles from the Commador_64 to the Nintendo_64. But have long since forsaken the console games in favor of PC games. From those days I still have a liking to "fighter" games, but aside from "Street Fighter 2" never became great at them.
For PC I primarily enjoyed FPS games, and I am fairly good at that type of gameplay now. Typically for FPS I like "pre-determined load-outs" and dislike power-ups and weapons pickup.
Concerning FPS's I really have to mention the game "Half-Life" and the mods for it, that was years of great gaming!
Now I enjoy the MMO games mostly. Interacting with many people and over time earning friends and enemies, who will remember what you have done has great appeal.
The first real MMO I played was "Dark Age of Camelot" and spanned 2.5 years for me. In that game I fought for "Hibernia" as a Sylvan Druid named Radix. Towards the end I also had a Nightshade up to max level to try something different.
The game had awesome PVP, aside from spending half the time crowd controlled when in the open field. The end game in "DAOC" was definitely PVP and the clear aim was a good thing. Something else the game did right, was seperating the PVE areas completely from the PVP areas that was the battlefield. But the game suffered hard from uneven population across the 3 factions. Sadly another problem was that the most populated side, also received more buffs and fewer nerfs than the others. Another thing was that the european part of the game, was managed poorly from France, and for no good reason europeans were also permanently 6months behind the american patches.
But still the game was good, had some really awesome aspects of the battlefield including buildings to fight over that gave a special pvp. The game also had 44 different unique classes devided over 3 factions that seriously hated each other! The 44 classes were probably the root of the balance issues, but the heavy favoring of the "Albion" side was more than a coincidence.
The Druid was a "primary healer" and I learned first hand that in a lot of these games, a healer can heal and not much else.
The thing that made me quit "DAOC" in the end was "World of Warcraft". This game has occupied me for nearly 3 years. I were originally and longest an Orc Shaman named "Wrench" on the "Horde" side. In the end I have had max level characters on both sides and tried all classes enough to know them from the inside.
The game had 2 factions with 7 shared classes and 1 unique class to each of the sides. Real hate in these games come from differences between the factions and WOW did not have much in that. Later the 2 unique classes became shared and the hate whent down further. WOW did have a little hate concerning the 2 previously unique classes and a few racial abilities. The key argument was that "Alliance" was overpowered in PVE and "Horde" was overpowered in PVP.
WOW was the first time I found PVE could be fun, but before expansion the raid size was 40people and the large size stretched the enjoyment thin. Later the raid size whent down to 25man, but it was so late in the game that it just destroyed the guilds made for 40man.
In the start and for a long time PVP was only random ganking for nothing but the reason of annoying. Later instanced "battlegrounds" with objectives slowly came, but stopped at the number 3 with +1 from expansion. Attempts at PVP objectives in the world was pathetic and the few battlegrounds were not very exciting to repeat for years. With the first expansion came instanced "Arena" which is a great PVP component. Arena was small size ranked "team VS. team" that was balanced PVP and really promoted maximizing strength, but some classes were left out in the cold in the progress and "maximizing" meant a lot of time invested to compete.
Hybrid classes in WOW had some good diverse abilities. I learned that it can be a nightmare trying to maximize what a hybrid can do or to try playing one differently than the norm.

